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Notakin
just your average ordinary bisexual pixel artist, not much
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Age 21, He/Them

Pixel Artist

Pico's School

Behind you

Joined on 10/1/20

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Inn & Out Devlog (3-3-24) -" Week 3"

Posted by Notakin - March 3rd, 2024


It's been quite a while since my last dev log. And I've been hard at work making the game itself.


Let's see what we got since the last log...


There's a new name for the game, "Inn & OUT!"

iu_1170361_8231511.png


Logo looks nice.


Oh I'Ive programmed basic enemy behavior, lives, a death state and a game over screen.

https://www.youtube.com/watch?v=FQyKJsFhs8M

This footage didn't have the proper GUI made.

It took me a few days just to get that working just right, figuring out how to pause the game and such.


The music was made in Furnace Tracker with the Namco WSG chip.


I also programed stairs for people who don't feel like jumping to another floor

iu_1170363_8231511.gif


I got the HUD mostly working, along with working score and a CRT filter

It's toggled with a debug key for now, but I'll find something to give players an option to turn it on and off.

iu_1170362_8231511.webp

I wish I can get a semi-fisheye lens filter too, but this is the best I can do.


and that's not the last of it, I made a screen border for the web versions for the game, for now. Me and Kokorohatsaru made it, I did most of it however, for portable versions I may find a way to toggle that too.

iu_1170364_8231511.webp


I have just about 28 things left to do for the game, I can't wait to release this to the public, see you soon!


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Comments

Cool seeing people realise the potential hotel Mario actually had