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Notakin
just your average ordinary bisexual pixel artist, not much
🪳

Age 21, He/Them

Pixel Artist

Pico's School

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Joined on 10/1/20

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Notakin's News

Posted by Notakin - August 12th, 2023


The Sonic.EXE 12th anniversary is tomorrow, so what better way to express my biggest regrets regarding my time in the FNF modding community, Vs. Sonic.EXE. I don't mean to attack anyone or anything in the matter, but i want to be honest about my experience with the cursed project. Bear in mind my memory is a little fuzzy on this. I may be wrong, if so then let me know.


Scroll down for tl;dr


I've wanted to join the mod team for a while back when the mod was still being developed, back when it was cool. One day, I finally joined the team. I was a sprite artist there, the one time i joined the team i thought i was happy, i thought i could achieve my shitty dream of being part of a shitty creepypasta fnf mod. what i got in return was chaos. utter chaos. the direction of the mod was some of the most unorganized, cluttered, headache inducing, stressful, bloated, immature and confusing messes i have gotten myself into. everyone was told to do this or do that without focus on what they SHOULD be doing at all. I was supposed to be the sprite animator for another mod that would become Parallax, which was a DLC of the original mod directed by RIghtburst who was the original owner, imagine it, dlc for an alteady bloated fnf mod, anyway i was tasked to do sprites for Tails for a song related to his character named S0n1c, i even tried to insist to do the rest of the graphics but they wouldn't let me. again, usually there was arguments everywhere.


After Rightburst got the boot for the 2nd time I was tossed back in the original mod. this was the Avery Arc of the series. I went on to do his character, Chaotix, as the sprite animator. At first I believed i would be doing his sprites and animations, i was proud of them and honestly got carried away, i did all the hard work only for them to use my sprites as a reference for the other sprites which in my opinion were not as good as i hoped. Avery said that he will be using the sprites for the "good ending" version of the song the character is for, which they did use it, but they scrapped those sprites for both endings of the song. He said i would be able to animate the 2nd phase of the character, but i got too busy on another project so they let someone else do it for me so good on them.


Avery gotten the boot as well, for talking to pedophiles and keeping them in his mod team, that's what i heard not known, and started his own mod and invited me in it, i was in there for a little bit but i left silently. I stayed in the original mod again, back to the Com and Marstarbro Arcs. I was tasked to do sprites for Com's character, Requital, only animating his tails, nothing else. Not much happened since then, I would've also been the animator for Movie Sonic but plans fell through. I would've also animated BF for SH Tails's song Mania, but that never happened either, all i did was design BF for this, i named him Bitch Magnet.


And then the last task, animate Majin Sonic for Endless Encore. The sprites would've been in the 16-bit artstyle, and i got in to the most stupidest arguments with GP, left and right trying to decide what the song should look like. For that i deeply apologize for even starting the argument because i was stubborn. I got the role after the bloodbath, but it was not worth it in the slightest. I proposed to Saster, who took the role as the director at the time, and shown him the sprites, he said it's too detailed so i sent it off as an art piece instead, not too soon it was cancelled due to the constant leaks, loss of motivation, arguments left and right and headaches were and abundance, and I sworn off FNF and pursued my own project, Project NG; the fighting game i've been making this time.


Vs. Sonic.exe was a huge stain on my resume, even though I barely did work on the mod at all because i was already preoccupied on too many projects and i was tossed back and fourth in between projects, biggest mistake.


I then gotten a call from one of my friends, GP, who got me into the major FNF scene, Funkin at Freddy's, Vs. Sonic.exe, and now Mario's Madness, she asked if I can help with GB's animations for Golden Land, and I accepted, I animated 2 whole sprite sheets for the character, and clocked out and continued Project NG.


Mario's Madness is probably my last FNF related project I would work on.


But there's still a good ending in this shitshow. In the end i still improved on my art skills, I made a project of my own and that one is doing super well right now, and again, mario's madness was the better experience.


tl;dr

I wanted to join Vs. Sonic,EXE, got my wish, found myself in a middle of a warzone, got tossed back and fourth in between projects, witnessed arguments left and right, got into one myself, and could barely get any work done due to stress and overwhelming myself. The project died and i made my own, and actually got work done in mario's madness.


2

Posted by Notakin - July 30th, 2023


It's been a while since I made another dev log, development was sorta slow but I'm still managing this, I don't see the project going anywhere near cancellation, or at least not like how Sgt Frog RPG ended up.


Anyway, I got some news i gotta cover before I showcase snippets of the game before the reveal.


I found a new musician to help make more music easier, their name is REQ, they're gonna make this game sound really really good and i suggest you check them out.

And I found 2 animators who will help along the way, KokoroHatsaru and RadicalRonik, now animating the roster will be more easier to do since it's kinda big, even for my first game. the programming part would be covered by me if i learned how the coding for I.K.E.M.E.N. works, that way i can help program the game when my programmers cannot.

And lastly, I'm not sure about posting stuff on Twitter (or X, or X_X), but, it's still one of the reasons word of the game goes out, so if i want to be heard I'm not sure there is any other option, at least unless tumblr would like to do so, if you must please visit my tumblr, i linked it in my account page too.


And now... the stuff you've clicked in here for, the goodies.


Few Pico animations I haven't shared yet

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Scrapped Pico Animations

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The Making of c.HK

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Rough Sketch

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Rough Sketch with Head

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Outline

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Pixelation

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Cleanup and Final Result


Stages


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Nevada (By me and Yuri Kadry)


Next stage I cannot show so here's a 16x16 brick texture I made in Aseprite, cool, huh?

iu_1036731_8231511.png


And that's mostly it for now, if you need to know the progress on Pico it's going well right about now, he's mostly done and I cannot wait to showcase him soon, as of now, see you later!


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15

Posted by Notakin - July 18th, 2023


Never thought i'd actually get this far, thanks you guys


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18

Posted by Notakin - July 15th, 2023


It's been a bit but for a while I had a tumblr account in case if i leave twitter, which i did leave twitter but never bothered to use tumblr, so maybe if i advertise it i could gain some attention for it. SO, i'll leave this here


I dont have a lot of posts there so bear with me, i'll repost some of my stuff soon.

https://www.tumblr.com/notakin


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1

Posted by Notakin - May 6th, 2023


Happy Pico Day everyone! I don't have very many but I do got a few things I can share tis the season.


First of all, A shot of the new CSS, Designed by Marbardan, touched up by me, and being put together in game.

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Here's a bare render of Pico too.

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And lastly, Pico's idle animation.

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That's all for now, I hope I can finish Pico enough to show him off in the game soon, see you later!


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27

Posted by Notakin - May 1st, 2023


It's still the 30th where i'm at, so it still counts, anyway i dont have a lot to give other than wishes, but I might got something in the oven that i might show very soon. see you on Pico Day!


5

Posted by Notakin - April 1st, 2023


Hello ya'll, I'm back with another dev log for PROJECT: NG, The Newgrounds Fighter, today we got some more content from the over heading straight to you as we speak.


Now first off, some brand new game modes, Puyo Mode, and Tetris Mode!

Just exactly like Puyo Puyo and Tetris, full multiplayer compatibility and rollback.

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That's not really all, There's 2 brand new characters too!

Introducing... Hungry Knight from Hungry Knight!


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A very popular character as we've heard, after many squabbles, banters and an intense boxing match with the fat cats, we finally managed to put Hungry Knight in the roster, he plays similarly to Red Knight, but with this interesting and unique gimmick called "hunger", it depletes overtime, and when it's empty, he loses the whole match regardless of rounds.


And the 2nd character, Johnny Rocketfingers!


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Another popular character we put our blood sweat and tears into implementing, Johnny is cool, wicked, "suppish" and intense, using a wide variety of guns, moves and references, to his own trilogy, i mean i thought there was a 3rd game but I don't know where it went. Oh well.


One last thing...


It's awesome...


Super awesome...


Super duper pooper scooper awesome...


It's...


The...


Playable build of PROJECT: NG!


You can download it here and try for yourself!

https://www.newgrounds.com/dump/item/a42a9879bcc177bc3b91e959e1ac8eb4


Aaaaaaaaaand that's all. Happy April Fools, in full honesty, most of the content shown IS planned to be in the game, but not as likely, more so if we'd wanted to actually do them, stay tuned for the REAL news.


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11

Posted by Notakin - March 5th, 2023


I haven't posted anything for a while since those pizza tower title cards, i'm just gonna say that i've been VERY busy on other projects, Project: NG, FNF mods and another fan mod. Let me tell you, they're gonna be HUGE, you'll see my work on the major parts of each of them. As for Project: NG, you're not gonna believe it, but the game works, we got some gameplay, but we're not gonna show it until we add some home-y touches. I hope i can deliver by the end of this month, plus more art is on the way too.


tl;dr

I'm sorry i'm not active here i've been cooking a lot in the kitchen and im trying not to burn anything.


12

Posted by Notakin - February 4th, 2023


Hello everyone! As far as you may remember, I am making a traditional fighting crossover game PROJECT: NG, I've been doing some tinkering with the works and it's been a while since I updated here, so I'll just hand over the skinny for this.


First of all, base sprites

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They sure did grow since the first they were brought up, we're working hard, but steady to make the best of the game, and keep my promise to deliver.

Special thanks to Matt for making the Hank and Grunt sprites


These new base sprites trump the first prototype sprites as shown below.


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The music is doing pretty fine as well, Yamahearted has made a few tracks so far and they sound great! Can't wait to share if we're ready.


And now the stages. So far there's 3 of the backgrounds are made, Training Grid, Wartorn and Nevada.


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Lastly, some misc stuff.


Here's the old mockup of the CSS, gonna be reworked soon.

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And that's it, See you soon!


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33

Posted by Notakin - December 30th, 2022


wow what a year, had a lot of fun this time, hope to see you again next year


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7